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A few of you responded to my last article, which delineated perhaps
too glibly what I consider to be webisode essentials. You took me to task,
insisting I get practical, and answer such questions as what a webisode script
looks like on paper.
Your wish, my command.
First off: webisode scripts. The man who ran the writing
staff at Stan Lee Media, Bryce Zabel, was and is a TV and film writer-producer
(at the moment, hes the President of the Academy of Television Arts &
Sciences). So we used typical script formatting, which looks a little
like this:
***
INT. CIA - DAY
BENTLEY "BENT" WALKER wanders through a series of increasingly
bleak, damp, cob-webbed halls deep in the bowels of the CIA building. Down
rusty ladders, over storage boxes, through air vents. Finally, he reaches
a polished mahogany door with a brass nameplate on it.
CLOSE ON - THE BRASS NAMEPLATE
It's engraved with the acronym: S.P.O.O.K.I.E.S.
It's also engraved with a definition of the acronym (it's a large nameplate):
Special Paranormal Operatives Overseeing Kooks, Invasions and Eerie Stuff.
INT. BULLPEN - DAY
Bent enters the Spookies bullpen. The first agent he encounters
is MONTY, a dapper and... open-minded... VAMPIRE who's pouring himself
a mug of blood.
BENT
Zombie horde. You game?
MONTY
I'd rather not. Just pressed the suit.
***
This is an excerpt from a project called, not surprisingly, S.P.O.O.K.I.E.S,
which was a web-series under development at SLM. Some brilliant concept
art was created by the SLM production staff, a series bible was written,
as was the pilot script
but it never saw the light of day, for a multitude
of reasons. I still think it could have been a fun show it involved
a secret division within the FBI made up entirely of creatures apprehended by
Special Agents (a vampire, a yeti, an alien and a zombie, among others). Think
of it as the Monster Squad meets the X-Files.
Back to formatting.
As time passed, our script-writing evolved into a hybrid of screenwriting and
comic book writing. The latter breaks down the story into pages and
panels, with more detail than youll find in most movie scripts. It
helps the artist understand what the writer is trying to do, and, as a bonus,
gives the writer more control over what the viewer will eventually see.
Let me emphasise this point: because animation doesnt require actors
and line producers and caterers and managers and agents and all of the other baggage
which comes with shooting a live-action production, the writer and the artist
have a staggering amount of creative control. Sure, there are editors
and publishers (for comic books and graphic novels) as well as directors and studio
execs (for animated TV and film), but regardless, the amount of creative interference
is minimised by the medium.
Which is wonderful. Enticing. Liberating.
But it requires a lot of communication between writer and artist, which is
why the screenplay format didnt work for the webisodes. We needed
to break down the animation shot by shot, with a lot of specific details, but
not so much that the artists felt constrained. A delicate balance,
but a rewarding one, when handled well.
Eventually, we had webisode writing down to a numbers game thirty to
thirty-five shots per story, which translated to about four or five script pages. One
of the laws of screenwriting is one minute per page over the
length of a script, one page averages out to one minute of screen time. SLM
was producing three-minute webisodes (after we figured out that five minute webisodes
required a cumbersome download for 28.8 users; remember, we were all learning
as we went along), but our scripts broke the one minute per page law because the
new hybrid format was inherently verbose.
Which is a long-winded way of saying to keep your scripts short five
pages, max if you really want viewers to be captivated all the way through.
A few more rules of thumb: Keep it visual; keep the dialogue to a minimum;
and remember, talking heads are good for TV, horrid for animation
voiceovers
work well, though.
Ive gotten way ahead of myself, however. The script is the
last step in the writing process; before we ever typed the words Fade In
we had to write a concept proposal, then an outline, and then if it was
a new show idea a series Bible.
You can probably guess what the concept proposal was like: one page, maybe
two, giving an overview of an idea. Usually, Bryce (or eventually,
Will Meugniot, who replaced him) would read and react. Occasionally,
Stan would get involved this early, but not often.
If the concept passed muster, it was on to an outline. Much more
detail, with a beginning, a middle, and perhaps an end (if it wasnt an open-ended
series). This time, it was read by the entire writing staff, Bryce/Will
and Stan.
Next came the Bible, which incorporates concept art, series overview, character
breakdowns and long-range series goals, ideas, hopes and dreams. You
have to have at least a vague idea how your story will ultimately end
if
you don't know, who does?
In the best of all possible worlds, the Bible is a tome which will make anyone
and everyone drool over the series, both what it is and what it might one day
become. As with any project, its all about potential.
In my next article, Ill share some of the material we developed at Stan
Lee Media. Ideas I came up with, ideas from the other writers (if they
give me permission), and some of the ideas which Stan asked us to develop for
him.
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